lxgui
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gui_texture.cpp
1#include "lxgui/gui_texture.hpp"
2
3#include "lxgui/gui_layered_region.hpp"
4#include "lxgui/gui_manager.hpp"
5#include "lxgui/gui_material.hpp"
6#include "lxgui/gui_out.hpp"
7#include "lxgui/gui_region_tpl.hpp"
8#include "lxgui/gui_render_target.hpp"
9#include "lxgui/gui_renderer.hpp"
10#include "lxgui/utils_file_system.hpp"
11
12#include <sstream>
13
14namespace lxgui::gui {
15
16texture::texture(utils::control_block& block, manager& mgr, const region_core_attributes& attr) :
17 layered_region(block, mgr, attr), renderer_(mgr.get_renderer()) {
18
19 initialize_(*this, attr);
20}
21
22std::string texture::serialize(const std::string& tab) const {
23 std::ostringstream str;
24 str << base::serialize(tab);
25
26 std::visit(
27 [&](const auto& data) {
28 using content_type = std::decay_t<decltype(data)>;
29
30 if constexpr (std::is_same_v<content_type, std::string>) {
31 str << tab << " # File : " << data << "\n";
32 } else if constexpr (std::is_same_v<content_type, gradient>) {
33 str << tab << " # Gradient :\n";
34 str << tab << " #-###\n";
35 str << tab << " | # min color : " << data.min_color << "\n";
36 str << tab << " | # max color : " << data.max_color << "\n";
37 str << tab << " | # orientation: " << utils::to_string(data.orient) << "\n";
38 str << tab << " #-###\n";
39 } else if constexpr (std::is_same_v<content_type, color>) {
40 str << tab << " # Color : " << data << "\n";
41 }
42 },
43 content_);
44
45 str << tab << " # Tex. coord. :\n";
46 str << tab << " #-###\n";
47 str << tab << " | # top-left : (" << quad_.v[0].uvs << ")\n";
48 str << tab << " | # top-right : (" << quad_.v[1].uvs << ")\n";
49 str << tab << " | # bottom-right: (" << quad_.v[2].uvs << ")\n";
50 str << tab << " | # bottom-left : (" << quad_.v[3].uvs << ")\n";
51 str << tab << " #-###\n";
52 str << tab << " # Stretching: " << is_texture_stretching_enabled_ << "\n";
53 str << tab << " # Blend mode : " << utils::to_string(blend_mode_) << "\n";
54 str << tab << " # Filter : " << utils::to_string(filter_) << "\n";
55 str << tab << " # Desaturated: " << is_desaturated_ << "\n";
56
57 return str.str();
58}
59
60void texture::render() const {
62
63 if (!is_visible())
64 return;
65
66 float alpha = get_effective_alpha();
67
68 if (alpha != 1.0f) {
69 quad blended_quad = quad_;
70 for (std::size_t i = 0; i < 4; ++i)
71 blended_quad.v[i].col.a *= alpha;
72
73 renderer_.render_quad(blended_quad);
74 } else {
75 renderer_.render_quad(quad_);
76 }
77}
78
79void texture::copy_from(const region& obj) {
80 base::copy_from(obj);
81
82 const texture* tex_obj = down_cast<texture>(&obj);
83 if (!tex_obj)
84 return;
85
86 if (tex_obj->has_texture_file())
87 this->set_texture(tex_obj->get_texture_file());
88 else if (tex_obj->has_gradient())
89 this->set_gradient(tex_obj->get_gradient());
90 else if (tex_obj->has_solid_color())
91 this->set_solid_color(tex_obj->get_solid_color());
92
93 this->set_blend_mode(tex_obj->get_blend_mode());
94 this->set_tex_coord(tex_obj->get_tex_coord());
96 this->set_desaturated(tex_obj->is_desaturated());
97}
98
100 return blend_mode_;
101}
102
104 return filter_;
105}
106
108 return std::holds_alternative<color>(content_);
109}
110
112 return std::get<color>(content_);
113}
114
116 return std::holds_alternative<gradient>(content_);
117}
118
120 return std::get<gradient>(content_);
121}
122
123std::array<float, 8> texture::get_tex_coord() const {
124 std::array<float, 8> coords{};
125
126 if (quad_.mat) {
127 for (std::size_t i = 0; i < 4; ++i) {
128 const vector2f uv = quad_.mat->get_local_uv(quad_.v[i].uvs, true);
129 coords[2 * i + 0] = uv.x;
130 coords[2 * i + 1] = uv.y;
131 }
132 } else {
133 for (std::size_t i = 0; i < 4; ++i) {
134 coords[2 * i + 0] = quad_.v[i].uvs.x;
135 coords[2 * i + 1] = quad_.v[i].uvs.y;
136 }
137 }
138
139 return coords;
140}
141
143 return is_texture_stretching_enabled_;
144}
145
147 return std::holds_alternative<std::string>(content_);
148}
149
150const std::string& texture::get_texture_file() const {
151 return std::get<std::string>(content_);
152}
153
154color texture::get_vertex_color(std::size_t index) const {
155 if (index >= 4) {
156 gui::out << gui::error << "gui::" << get_region_type() << ": "
157 << "Vertex index out of bound (" << index << ")." << std::endl;
158 return color::white;
159 }
160
161 return quad_.v[index].col;
162}
163
165 return is_desaturated_;
166}
167
169 if (mode != blend_mode::blend) {
170 gui::out << gui::warning << "gui::" << get_region_type() << ": "
171 << "texture::set_blend_mode other than \"BLEND\" is not yet implemented."
172 << std::endl;
173 return;
174 }
175
176 if (blend_mode_ == mode)
177 return;
178
179 blend_mode_ = mode;
180
182}
183
185 if (filter_ == filt)
186 return;
187
188 filter_ = filt;
189
190 if (std::holds_alternative<std::string>(content_)) {
191 // Force re-load of the material
192 std::string file_name = std::get<std::string>(content_);
193 content_ = std::string{};
194 set_texture(file_name);
195 }
196}
197
198void texture::set_desaturated(bool is_desaturated) {
199 if (is_desaturated_ == is_desaturated)
200 return;
201
202 is_desaturated_ = is_desaturated;
203 if (is_desaturated) {
204 gui::out << gui::warning << "gui::" << get_region_type() << ": "
205 << "Texture de-saturation is not yet implemented." << std::endl;
206 }
207
209}
210
212 content_ = g;
213
214 quad_.mat = nullptr;
215
217 quad_.v[0].col = g.min_color;
218 quad_.v[1].col = g.max_color;
219 quad_.v[2].col = g.max_color;
220 quad_.v[3].col = g.min_color;
221 } else {
222 quad_.v[0].col = g.min_color;
223 quad_.v[1].col = g.min_color;
224 quad_.v[2].col = g.max_color;
225 quad_.v[3].col = g.max_color;
226 }
227
229}
230
231void texture::set_tex_rect(const std::array<float, 4>& texture_rect) {
232 if (quad_.mat) {
233 quad_.v[0].uvs = quad_.mat->get_canvas_uv(vector2f(texture_rect[0], texture_rect[1]), true);
234 quad_.v[1].uvs = quad_.mat->get_canvas_uv(vector2f(texture_rect[2], texture_rect[1]), true);
235 quad_.v[2].uvs = quad_.mat->get_canvas_uv(vector2f(texture_rect[2], texture_rect[3]), true);
236 quad_.v[3].uvs = quad_.mat->get_canvas_uv(vector2f(texture_rect[0], texture_rect[3]), true);
237
238 if (!is_texture_stretching_enabled_)
239 update_dimensions_from_tex_coord_();
240 } else {
241 quad_.v[0].uvs = vector2f(texture_rect[0], texture_rect[1]);
242 quad_.v[1].uvs = vector2f(texture_rect[2], texture_rect[1]);
243 quad_.v[2].uvs = vector2f(texture_rect[2], texture_rect[3]);
244 quad_.v[3].uvs = vector2f(texture_rect[0], texture_rect[3]);
245 }
246
248}
249
250void texture::set_tex_coord(const std::array<float, 8>& texture_coords) {
251 if (quad_.mat) {
252 quad_.v[0].uvs =
253 quad_.mat->get_canvas_uv(vector2f(texture_coords[0], texture_coords[1]), true);
254 quad_.v[1].uvs =
255 quad_.mat->get_canvas_uv(vector2f(texture_coords[2], texture_coords[3]), true);
256 quad_.v[2].uvs =
257 quad_.mat->get_canvas_uv(vector2f(texture_coords[4], texture_coords[5]), true);
258 quad_.v[3].uvs =
259 quad_.mat->get_canvas_uv(vector2f(texture_coords[6], texture_coords[7]), true);
260
261 if (!is_texture_stretching_enabled_)
262 update_dimensions_from_tex_coord_();
263 } else {
264 quad_.v[0].uvs = vector2f(texture_coords[0], texture_coords[1]);
265 quad_.v[1].uvs = vector2f(texture_coords[2], texture_coords[3]);
266 quad_.v[2].uvs = vector2f(texture_coords[4], texture_coords[5]);
267 quad_.v[3].uvs = vector2f(texture_coords[6], texture_coords[7]);
268 }
269
271}
272
273void texture::set_texture_stretching(bool texture_stretching) {
274 if (is_texture_stretching_enabled_ != texture_stretching) {
275 is_texture_stretching_enabled_ = texture_stretching;
276
277 if (!is_texture_stretching_enabled_ && quad_.mat)
278 update_dimensions_from_tex_coord_();
279 }
280}
281
282void texture::update_dimensions_from_tex_coord_() {
283 vector2f extent = quad_.v[2].uvs - quad_.v[0].uvs;
284 set_dimensions(extent * vector2f(quad_.mat->get_canvas_dimensions()));
285}
286
287void texture::set_texture(const std::string& file_name) {
288 std::string parsed_file = parse_file_name(file_name);
289 content_ = parsed_file;
290
292
293 std::shared_ptr<gui::material> mat;
294 if (utils::file_exists(parsed_file))
295 mat = renderer.create_atlas_material("GUI", parsed_file, filter_);
296
297 quad_.mat = mat;
298
299 if (mat) {
300 quad_.v[0].uvs = quad_.mat->get_canvas_uv(vector2f(0, 0), true);
301 quad_.v[1].uvs = quad_.mat->get_canvas_uv(vector2f(1, 0), true);
302 quad_.v[2].uvs = quad_.mat->get_canvas_uv(vector2f(1, 1), true);
303 quad_.v[3].uvs = quad_.mat->get_canvas_uv(vector2f(0, 1), true);
304
306 set_width(quad_.mat->get_rect().width());
307
309 set_height(quad_.mat->get_rect().height());
310 } else if (!parsed_file.empty()) {
311 gui::out << gui::error << "gui::" << get_region_type() << ": "
312 << "Cannot load file \"" << parsed_file << "\" for \"" << name_
313 << "\". Using white texture instead." << std::endl;
314 }
315
317}
318
319void texture::set_texture(std::shared_ptr<render_target> target) {
320 content_ = std::string{};
321
323
324 std::shared_ptr<gui::material> mat;
325 if (target)
326 mat = renderer.create_material(std::move(target));
327
328 quad_.mat = mat;
329
330 if (mat) {
331 quad_.v[0].uvs = quad_.mat->get_canvas_uv(vector2f(0, 0), true);
332 quad_.v[1].uvs = quad_.mat->get_canvas_uv(vector2f(1, 0), true);
333 quad_.v[2].uvs = quad_.mat->get_canvas_uv(vector2f(1, 1), true);
334 quad_.v[3].uvs = quad_.mat->get_canvas_uv(vector2f(0, 1), true);
335
337 set_width(quad_.mat->get_rect().width());
338
340 set_height(quad_.mat->get_rect().height());
341 } else {
342 gui::out << gui::error << "gui::" << get_region_type() << ": "
343 << "Cannot create a texture from render target. Using white texture instead."
344 << std::endl;
345 }
346
348}
349
351 content_ = c;
352
353 quad_.mat = nullptr;
354 quad_.v[0].col = c;
355 quad_.v[1].col = c;
356 quad_.v[2].col = c;
357 quad_.v[3].col = c;
358
360}
361
362void texture::set_quad(const quad& q) {
363 content_ = std::string{};
364
365 quad_ = q;
366 vector2f extent = quad_.v[2].pos - quad_.v[0].pos;
367 set_dimensions(extent);
368
370}
371
372void texture::set_vertex_color(const color& c, std::size_t index) {
373 if (index == std::numeric_limits<std::size_t>::max()) {
374 for (std::size_t i = 0; i < 4; ++i)
375 quad_.v[i].col = c;
376
378 return;
379 }
380
381 if (index >= 4) {
382 gui::out << gui::error << "gui::" << get_region_type() << ": "
383 << "Vertex index out of bound (" << index << ")." << std::endl;
384 return;
385 }
386
387 quad_.v[index].col = c;
388
390}
391
392void texture::update_borders_() {
394
395 quad_.v[0].pos = borders_.top_left();
396 quad_.v[1].pos = borders_.top_right();
397 quad_.v[2].pos = borders_.bottom_right();
398 quad_.v[3].pos = borders_.bottom_left();
399}
400
401const std::vector<std::string>& texture::get_type_list_() const {
402 return get_type_list_impl_<texture>();
403}
404
405} // namespace lxgui::gui
Holds a single color (float RGBA, 128 bits)
Definition gui_color.hpp:13
static const color white
Definition gui_color.hpp:44
A region that can be rendered in a layer.
void notify_renderer_need_redraw() override
Notifies the renderer of this region that it needs to be redrawn.
std::string serialize(const std::string &tab) const override
Prints all relevant information about this region in a string.
Manages the user interface.
const renderer & get_renderer() const
Returns the renderer implementation.
The base class of all elements in the GUI.
virtual void set_width(float abs_width)
Changes this region's absolute width (in pixels).
const std::string & get_region_type() const
Returns the type of this region.
manager & get_manager()
Returns this region's manager.
void initialize_(T &self, const region_core_attributes &attr)
Set up function to call in all derived class constructors.
float get_effective_alpha() const
Returns this region's effective alpha (opacity).
bool is_apparent_width_defined() const
Checks if this region's apparent width is defined.
bool is_visible() const
Checks if this region can be seen on the screen.
virtual void render() const
Renders this region on the current render target.
virtual void set_height(float abs_height)
Changes this region's absolute height (in pixels).
virtual void set_dimensions(const vector2f &dimensions)
Changes this region's absolute dimensions (in pixels).
bool is_apparent_height_defined() const
Checks if this region's apparent height is defined.
virtual void copy_from(const region &obj)
Copies a region's parameters into this region (inheritance).
std::string parse_file_name(const std::string &file_name) const
Convert an addon-relative file path to a application-relative path.
virtual void update_borders_()
Abstract type for implementation specific management.
std::shared_ptr< material > create_atlas_material(const std::string &atlas_category, const std::string &file_name, material::filter filt=material::filter::none)
Creates a new material from a texture file.
void render_quad(const quad &q)
Renders a quad.
std::shared_ptr< material > create_material(const std::string &file_name, material::filter filt=material::filter::none)
Creates a new material from a texture file.
A layered_region that can draw images and colored rectangles.
bool get_texture_stretching() const
Checks if this texture can stretch to match the region dimensions.
std::string serialize(const std::string &tab) const override
Prints all relevant information about this region in a string.
void set_gradient(const gradient &g)
Adds a gradient effect to this texture.
void set_blend_mode(blend_mode mode)
Sets this texture's blending mode.
void copy_from(const region &obj) override
Copies a region's parameters into this texture (inheritance).
void set_tex_rect(const std::array< float, 4 > &texture_rect)
Sets this texture's texture coordinates.
const gradient & get_gradient() const
Returns this texture's gradient.
material::filter get_filter_mode() const
Returns this texture's filtering algorithm.
void set_solid_color(const color &c)
Sets this texture's color.
const color & get_solid_color() const
Returns this texture's color.
void set_desaturated(bool is_desaturated)
Makes this texture appear without any color.
void set_tex_coord(const std::array< float, 8 > &texture_coords)
Sets this texture's texture coordinates.
void set_texture_stretching(bool texture_stretching)
Sets whether this texture can stretch to match the region dimensions.
texture(utils::control_block &block, manager &mgr, const region_core_attributes &attr)
Constructor.
bool has_solid_color() const
Checks if this texture is defined as solid color.
color get_vertex_color(std::size_t index) const
Returns this texture's vertex color.
void set_filter_mode(material::filter filt)
Sets this texture's filtering mode.
blend_mode get_blend_mode() const
Returns this texture's blending mode.
const std::string & get_texture_file() const
Returns this texture's texture file.
void set_quad(const quad &q)
Directly sets this texture's underlying quad (vertices and material).
bool is_desaturated() const
Checks if this texture is desaturated.
void set_vertex_color(const color &c, std::size_t index=std::numeric_limits< std::size_t >::max())
Sets this texture's vertex color.
std::array< float, 8 > get_tex_coord() const
Returns this texture's texture coordinates.
bool has_texture_file() const
Checks if this texture is defined as a texture file.
void render() const override
Renders this region on the current render target.
bool has_gradient() const
Checks if this texture is defined as a gradient.
void set_texture(const std::string &file_name)
Sets this texture's texture file.
vector2< float > vector2f
Holds 2D coordinates (as floats)
std::ostream out
const std::string warning
Definition gui_out.cpp:6
const std::string error
Definition gui_out.cpp:7
bool file_exists(const std::string &file)
vector2< T > bottom_left() const noexcept
vector2< T > bottom_right() const noexcept
vector2< T > top_right() const noexcept
vector2< T > top_left() const noexcept
Represents color gradients.
Simple structure holding four vertices and a material.
Definition gui_quad.hpp:18
std::shared_ptr< material > mat
Definition gui_quad.hpp:20
std::array< vertex, 4 > v
Definition gui_quad.hpp:19
Struct holding all the core information about a region necessary for its creation.