lxgui
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gui_sdl_atlas.hpp
1#ifndef LXGUI_GUI_SDL_ATLAS_HPP
2#define LXGUI_GUI_SDL_ATLAS_HPP
3
4#include "lxgui/gui_atlas.hpp"
5#include "lxgui/gui_material.hpp"
6#include "lxgui/impl/gui_sdl_material.hpp"
7#include "lxgui/utils.hpp"
8
9#include <memory>
10#include <variant>
11#include <vector>
12
13struct SDL_Renderer;
14struct SDL_Surface;
15struct SDL_Texture;
16
17namespace lxgui::gui::sdl {
18
19class renderer;
20
26class atlas_page final : public gui::atlas_page {
27public:
29 explicit atlas_page(renderer& rdr, material::filter filt);
30
32 ~atlas_page() override;
33
34protected:
41 std::shared_ptr<gui::material>
42 add_material_(const gui::material& mat, const bounds2f& location) override;
43
48 float get_width_() const override;
49
54 float get_height_() const override;
55
56private:
57 renderer& renderer_;
58 SDL_Texture* texture_ = nullptr;
59 std::size_t size_ = 0u;
60};
61
68class atlas final : public gui::atlas {
69public:
75 explicit atlas(renderer& rdr, material::filter filt);
76
77 atlas(const atlas& tex) = delete;
78 atlas(atlas&& tex) = delete;
79 atlas& operator=(const atlas& tex) = delete;
80 atlas& operator=(atlas&& tex) = delete;
81
82protected:
87 std::unique_ptr<gui::atlas_page> create_page_() override;
88
89private:
90 renderer& sdl_renderer_;
91};
92
93} // namespace lxgui::gui::sdl
94
95#endif
A single texture holding multiple materials for efficient rendering.
Definition gui_atlas.hpp:25
A class that holds multiple materials for efficient rendering.
A class that holds rendering data.
A single texture holding multiple materials for efficient rendering This is an abstract class that mu...
~atlas_page() override
Destructor.
float get_width_() const override
Return the width of this page (in pixels).
float get_height_() const override
Return the height of this page (in pixels).
std::shared_ptr< gui::material > add_material_(const gui::material &mat, const bounds2f &location) override
Adds a new material to this page, at the provided location.
atlas_page(renderer &rdr, material::filter filt)
Constructor.
A class that holds rendering data This implementation can contain either a plain color or a real SDL_...
atlas(renderer &rdr, material::filter filt)
Constructor for textures.
atlas & operator=(atlas &&tex)=delete
atlas(const atlas &tex)=delete
atlas(atlas &&tex)=delete
atlas & operator=(const atlas &tex)=delete
std::unique_ptr< gui::atlas_page > create_page_() override
Create a new page in this atlas.
SDL implementation of rendering.