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| class | atlas |
| | A class that holds rendering data This implementation can contain either a plain color or a real SDL_Texture. It is also used by the gui::sdl::render_target class to store the output data. More...
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| class | atlas_page |
| | A single texture holding multiple materials for efficient rendering This is an abstract class that must be implemented and created by the corresponding gui::renderer. More...
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| class | font |
| | A texture containing characters This is the SDL implementation of the gui::font. It uses SDL_ttf to render glyphs and get character data. More...
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| class | material |
| | A class that holds rendering data This implementation can contain either a plain color or a real SDL_Texture. It is also used by the gui::sdl::render_target class to store the output data. More...
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| class | render_target |
| | A place to render things (the screen, a texture, ...) More...
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| class | renderer |
| | SDL implementation of rendering. More...
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