1#ifndef LXGUI_GUI_GL_VERTEX_CACHE_HPP 
    2#define LXGUI_GUI_GL_VERTEX_CACHE_HPP 
    4#include "lxgui/gui_vertex_cache.hpp" 
    5#include "lxgui/utils.hpp" 
   55    void update_indices(
const std::uint32_t* vertex_indices, std::size_t num_indices);
 
   75    void update(
const vertex* vertex_data, std::size_t num_vertex) 
override;
 
   85    std::size_t   current_size_vertex_     = 0u;
 
   86    std::size_t   current_size_index_      = 0u;
 
   87    std::size_t   current_capacity_vertex_ = 0u;
 
   88    std::size_t   current_capacity_index_  = 0u;
 
   89    std::uint32_t vertex_array_            = std::numeric_limits<std::uint32_t>::max();
 
   90    std::uint32_t vertex_buffer_           = std::numeric_limits<std::uint32_t>::max();
 
   91    std::uint32_t index_buffer_            = std::numeric_limits<std::uint32_t>::max();
 
 
An object representing cached vertex data on the GPU.
void render() const
Renders the cache.
void update_data(const vertex *vertex_data, std::size_t num_vertex)
Update the data stored in the cache, reusing existing indices.
void update(const vertex *vertex_data, std::size_t num_vertex) override
Update the data stored in the cache to form new triangles.
vertex_cache(type t)
Constructor.
void update_indices(const std::uint32_t *vertex_indices, std::size_t num_indices)
Update the indices stored in the cache, reusing existing data.
void update_indices_if_grow(const std::uint32_t *vertex_indices, std::size_t num_indices)
Update the indices stored in the cache, but only if the current index cache is smaller.
~vertex_cache() override
Destructor.
An object representing cached vertex data on the GPU.
type
The type of vertex data contained in a vertex_cache.
Holds position, texture coordinate, and color information for drawing.