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class | atlas |
| A class that holds rendering data This implementation can contain either a plain color or a real OpenGL texture. It is also used by the gui::gl::render_target class to store the output data. More...
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class | atlas_page |
| A single texture holding multiple materials for efficient rendering This is an abstract class that must be implemented and created by the corresponding gui::renderer. More...
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class | font |
| A texture containing characters This is the OpenGL implementation of the gui::font. It uses the freetype library to read data from .ttf and .otf files and to render the characters on the font texture. More...
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class | material |
| A class that holds rendering data This implementation can contain either a plain color or a real OpenGL texture. It is also used by the gui::gl::render_target class to store the output data. More...
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class | render_target |
| A place to render things (the screen, a texture, ...) More...
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class | renderer |
| Open implementation of rendering. More...
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class | vertex_cache |
| An object representing cached vertex data on the GPU. More...
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