lxgui
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input_world_dispatcher.hpp
1#ifndef LXGUI_INPUT_WORLD_DISPATCHER_HPP
2#define LXGUI_INPUT_WORLD_DISPATCHER_HPP
3
4#include "lxgui/gui_vector2.hpp"
5#include "lxgui/input_signals.hpp"
6#include "lxgui/lxgui.hpp"
7#include "lxgui/utils_signal.hpp"
8
9namespace lxgui::input {
10
32class world_dispatcher : public signals {
33public:
35 world_dispatcher() = default;
36
37 // Non-movable, non-copiable
42};
43
44} // namespace lxgui::input
45
46#endif
Stores signals for input events.
Generates input events for the world, after filtering by the UI.
world_dispatcher & operator=(world_dispatcher &&)=delete
world_dispatcher(const world_dispatcher &)=delete
world_dispatcher(world_dispatcher &&)=delete
world_dispatcher()=default
Default constructor.
world_dispatcher & operator=(const world_dispatcher &)=delete