lxgui
include
lxgui
input_world_dispatcher.hpp
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#ifndef LXGUI_INPUT_WORLD_DISPATCHER_HPP
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#define LXGUI_INPUT_WORLD_DISPATCHER_HPP
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#include "lxgui/gui_vector2.hpp"
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#include "lxgui/input_signals.hpp"
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#include "lxgui/lxgui.hpp"
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#include "lxgui/utils_signal.hpp"
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namespace
lxgui::input
{
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class
world_dispatcher
:
public
signals
{
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public
:
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world_dispatcher
() =
default
;
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// Non-movable, non-copiable
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world_dispatcher
(
const
world_dispatcher
&) =
delete
;
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world_dispatcher
(
world_dispatcher
&&) =
delete
;
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world_dispatcher
&
operator=
(
const
world_dispatcher
&) =
delete
;
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world_dispatcher
&
operator=
(
world_dispatcher
&&) =
delete
;
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};
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}
// namespace lxgui::input
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#endif
lxgui::input::signals
Stores signals for input events.
Definition:
input_signals.hpp:76
lxgui::input::world_dispatcher
Generates input events for the world, after filtering by the UI.
Definition:
input_world_dispatcher.hpp:32
lxgui::input::world_dispatcher::world_dispatcher
world_dispatcher(const world_dispatcher &)=delete
lxgui::input::world_dispatcher::operator=
world_dispatcher & operator=(world_dispatcher &&)=delete
lxgui::input::world_dispatcher::world_dispatcher
world_dispatcher(world_dispatcher &&)=delete
lxgui::input::world_dispatcher::world_dispatcher
world_dispatcher()=default
Default constructor.
lxgui::input::world_dispatcher::operator=
world_dispatcher & operator=(const world_dispatcher &)=delete
lxgui::input
Definition:
input_dispatcher.cpp:13
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