1#ifndef LXGUI_INPUT_SFML_SOURCE_HPP
2#define LXGUI_INPUT_SFML_SOURCE_HPP
4#include "lxgui/gui_vector2.hpp"
5#include "lxgui/input_source.hpp"
6#include "lxgui/utils.hpp"
8#include <SFML/Window/Cursor.hpp>
10#include <unordered_map>
51 bool first_mouse_move_ =
true;
53 std::unordered_map<std::string, std::unique_ptr<sf::Cursor>> cursor_map_;