lxgui
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gui_sfml_material.hpp
1#ifndef LXGUI_GUI_SFML_MATERIAL_HPP
2#define LXGUI_GUI_SFML_MATERIAL_HPP
3
4#include "lxgui/gui_bounds2.hpp"
5#include "lxgui/gui_color.hpp"
6#include "lxgui/gui_material.hpp"
7#include "lxgui/utils.hpp"
8
9#include <SFML/Graphics/Image.hpp>
10#include <SFML/Graphics/RenderTexture.hpp>
11#include <SFML/Graphics/Texture.hpp>
12#include <memory>
13#include <vector>
14
15namespace lxgui::gui::sfml {
16
23class material final : public gui::material {
24public:
33 const vector2ui& dimensions,
34 bool is_render_target,
35 wrap wrp = wrap::repeat,
36 filter filt = filter::none);
37
44 explicit material(const sf::Image& data, wrap wrp = wrap::repeat, filter filt = filter::none);
45
52 explicit material(
53 const std::string& file_name, wrap wrp = wrap::repeat, filter filt = filter::none);
54
61 explicit material(
62 const sf::Texture& texture, const bounds2f& location, filter filt = filter::none);
63
64 material(const material& tex) = delete;
65 material(material&& tex) = delete;
66 material& operator=(const material& tex) = delete;
67 material& operator=(material&& tex) = delete;
68
73 bounds2f get_rect() const override;
74
87
92 bool uses_same_texture(const gui::material& other) const override;
93
100 bool set_dimensions(const vector2ui& dimensions);
101
107 static void premultiply_alpha(sf::Image& data);
108
113 void set_wrap(wrap wrp);
114
121 void set_filter(filter filt);
122
128
133 void update_texture(const color32* data);
134
139 sf::RenderTexture* get_render_texture();
140
145 const sf::Texture* get_texture() const;
146
147private:
148 vector2ui dimensions_;
149 vector2ui canvas_dimensions_;
150 bounds2f rect_;
151 wrap wrap_ = wrap::repeat;
152 filter filter_ = filter::none;
153
154 bool is_render_target_ = false;
155 sf::RenderTexture render_texture_;
156 sf::Texture texture_;
157 const sf::Texture* atlas_texture_ = nullptr;
158
159 static const std::size_t maximum_size;
160};
161
162} // namespace lxgui::gui::sfml
163
164#endif
A class that holds rendering data.
A class that holds rendering data This implementation can contain either a plain color or a real sf::...
static void premultiply_alpha(sf::Image &data)
Premultiplies an image by its alpha component.
const sf::Texture * get_texture() const
Returns the underlying SFML texture object. return The underlying SFML texture object.
bool set_dimensions(const vector2ui &dimensions)
Resizes this texture.
material(const sf::Texture &texture, const bounds2f &location, filter filt=filter::none)
Constructor for atlas textures.
void set_filter(filter filt)
Sets the filter mode of this texture.
bounds2f get_rect() const override
Returns the pixel rect in pixels of the canvas containing this texture (if any).
material & operator=(material &&tex)=delete
bool uses_same_texture(const gui::material &other) const override
Checks if another material is based on the same texture as the current material.
material & operator=(const material &tex)=delete
vector2ui get_canvas_dimensions() const override
Returns the physical dimensions (in pixels) of the canvas containing this texture (if any).
material(material &&tex)=delete
void update_texture(const color32 *data)
Updates the texture that is in GPU memory.
material(const vector2ui &dimensions, bool is_render_target, wrap wrp=wrap::repeat, filter filt=filter::none)
Constructor for textures.
filter get_filter() const
Returns the filter mode of this texture.
material(const std::string &file_name, wrap wrp=wrap::repeat, filter filt=filter::none)
Constructor for textures.
material(const material &tex)=delete
material(const sf::Image &data, wrap wrp=wrap::repeat, filter filt=filter::none)
Constructor for textures.
void set_wrap(wrap wrp)
Sets the wrap mode of this texture.
sf::RenderTexture * get_render_texture()
Returns the underlying SFML render texture object. return The underlying SFML render texture object.
A layered_region that can draw images and colored rectangles.
Holds a single color (byte RGBA, 32 bits)
Definition gui_color.hpp:76