1#ifndef LXGUI_GUI_SFML_FONT_HPP 
    2#define LXGUI_GUI_SFML_FONT_HPP 
    4#include "lxgui/gui_font.hpp" 
    5#include "lxgui/impl/gui_sfml_material.hpp" 
    6#include "lxgui/utils.hpp" 
    8#include <SFML/Graphics/Font.hpp> 
   29        const std::string&                   font_file,
 
   32        const std::vector<code_point_range>& code_points,
 
   33        char32_t                             default_code_point);
 
   96    char32_t get_character_(
char32_t c) 
const;
 
   99    std::size_t size_               = 0u;
 
  100    std::size_t outline_            = 0u;
 
  101    char32_t    default_code_point_ = 0u;
 
  103    std::shared_ptr<sfml::material> texture_;
 
  104    std::vector<code_point_range>   code_points_;
 
 
A texture containing characters.
A texture containing characters This is the SFML implementation of the gui::font. It uses sf::Font to...
bounds2f get_character_uvs(char32_t c) const override
Returns the uv coordinates of a character on the texture.
float get_character_width(char32_t c) const override
Returns the width of a character in pixels.
void update_texture(std::shared_ptr< gui::material > mat) override
Update the material to use for rendering.
float get_character_kerning(char32_t c1, char32_t c2) const override
Return the kerning amount between two characters.
float get_character_height(char32_t c) const override
Returns the height of a character in pixels.
std::weak_ptr< gui::material > get_texture() const override
Returns the underlying material to use for rendering.
bounds2f get_character_bounds(char32_t c) const override
Returns the rect coordinates of a character as it should be drawn relative to the baseline.
font(const std::string &font_file, std::size_t size, std::size_t outline, const std::vector< code_point_range > &code_points, char32_t default_code_point)
Constructor.
std::size_t get_size() const override
Get the size of the font in pixels.