void parse_layout(const layout_node &node) override
Parses data from a layout_node.
void set_state(float state)
Returns this animated_texture's state (0: begin, 1: end).
void set_texture(const std::string &file_name)
Sets this texture's texture file.
void set_speed(float speed)
Set this animated_texture's animation speed (frame per second).
void set_paused(bool is_paused)
Play or pause this animated_texture.